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Virtual Reality
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, is a computer-generated, multi-sensory human interface to computers. extends beyond the capability of typical workstation graphics in two ways. First, through the use of tracking sensors, the computer knows precisely the location and angle of the user's head, which enables the graphics scene to be generated in the correct perspective for each e ....
Middle of paper ....aced in front of the eyes. Although modest in comparison with other VR devices, it is not lightweight enough to prevent fatigue, and the screen resolution is typically medium at best. The BOOM also uses small television screens, but the angle of view is improved by wide-angle optics. The screens are suspended from a mechanical arm articulated in f.... |
Word count: 1559 |
Page count: 6 |
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